Faster! Faster! Faster would be better!

Hi everyone.  You may notice that www.faforever.com, the forums, and all other web content on FA Forever is WAY faster now.

Like 1,000,000,000,000 times faster.

Sheeo switched the all the FAF web stuff from Apache to nginx.  Nginx is a much lighter and faster web server than Apache.  This is something we’ve wanted to do for a while now.

If you notice anything that’s broken, please let us know.

PS, the quote  “Faster! Faster! Faster would be better!” is from Capt. Malcolm Reynolds

The Founding Council of Setons

Hello everyone -

First, I wanted to let you know we are going to cut down the # of maps in the ladder map pool today as per the discussion thread we had about it last month.  Only the maps that were widely agreed should be cut will be cut.  We’ll have a second discussion about cutting the ones that were “on the fence”

More importantly, I wanted to update you on the Council of Setons.   This is where we are:

1. Players Councilor – I have started a thread here for people to nominate players councilors.  Those that accept a nomination will then be put up for a vote.  Nominations and acceptions of nominations will be open until January 15th.   We will then vote from January 16th-30th.

2. Client/Server Councilor – I have asked Sheeo to take this position, and he has accepted.

3. Patch and Balance Councilor – more on this below.

4. Map and Mods Councilor – more on this below.

5. Server Operation Councilor – I would like to ask Rienzilla to serve in this position, however I have not been online at the same time as him to ask.   So Rienzilla…

6. Moderators Councilor – I have asked the moderation team to nominate their own councilor and should have a name in the next week.

7. Promoters Councilor – I have asked BRNKoINSANITY to serve, and he has accepted.

8. Administrative Councilor – I have asked myself to serve, and I have accepted.  ;-)

On the grand question of the Patch and Balance Councilor.  This has been a very tough one.  I could find no consensus among the many people I talked with about this role.  I suppose is to be expected.  As I’ve said before people are passionate about this game.  This is also the most “political” of the council positions.   So, at the suggestion of Sheeo (thank you Sheeo) I am going to get the initial council in place, and the council will then pick a Patch and Balance Councilor after more discussion.

On the question of the Maps and Mod Councilor – their has been some debate on whether this can or should be one person.   The problem with making it two people is that I don’t want the council to get too big; this causes logistical problems.  So, this is also a subject which will also be discussed by the initial council.

I appreciate greatly all of the input and suggestions everyone has given me over the last few months on the Council.   This is going to be a living organization – it will change over time.   We will get some things wrong, we will make some changes to make those things right.  Please keep your comments and suggestions coming as we do that over the next year.

Thank you and happy FAFing,

-Visionik

Patch 3637 is up

Hi everyone -

Patch 3637 is up.  This fixes several problems we had with patch 3636 from yesterday.   I’ll post a more detailed summary tomorrow.

Sheeo stayed up until 7:30am his time getting this patch done for us all, thank you Sheeo!

Also thanks to TAG_UBER for helping Sheeo and I test the patch.

Sheeo also helped UBER and I get a full dev environment installed so we could test… but also that means I can now work on FAF client code.

Be afraid.  Be very afraid ;-)

-Visionik

Fixed 3636 coming real soon

Hi everyone.  A 3637 patch is coming real soon.  3636 was supposed to be just the bug fixes and new lobby from 3637, but we accidentally left some prototype balance changes in that we didn’t intend to release.  So 3637 will now be the “fixed” 3636, and 3638 will have the balance changes.   This is my fault, and I promise we’ll get better at this.

Best,

-Visionik

 

Patch 3636 is here!

It’s been a long time in the making, but patch 3636 is here at last. It’s a patch motivated by exploits and bugs that were in 3634, and as such there are no direct balance changes included. These will be developed as part of the next patch, 3637.

This patch also includes a new 2.5 lobby by Xinnony with major improvements.  Please note we do know of one bug with the new lobby related to CPU scores.   It’s being worked as you read this.

Everyone in all the teams working behind the scenes for FAF hopes you have a great time. Enjoy!

Changelog for patch 3636

Exploit Fixes

  • Fixed infinite economy exploit
  • Fixed free ACU upgrade exploit
  • Security exploits with simcallbacks
  • Fixed UEF Drone upgrade exploits

Bug Fixes

- Continental Fixes:

  • Fixed units firing from transport
  • Fixed Continental not dying to Nukes with the shield up
  • Improved fix for units being transported taking no damage while the shield is up
  • Fixed UEF T3 Mobile AA being able to fire from Continental, and reduced projectile number
  • T3 Seraphim Mobile Artillery given proper ‘ARTILLERY’ designation
  • Fix adjacency buffs working when unit is turned off
  • Fixed Cybran ACU with Laser upgrade being unable to ever fire the weapon after being transported, and improve targeting furtheR

- Cybran ACU Fixes:

  • Fixed Cybran ACU with Torpedo upgrade firing at the floor after being transported
  • Fixed Cybran ACU Torpedo upgrade firing while the ACU’s feet are only just underwater
  • Fixed Cybran ACU being unable to be shot by Torpedoes with only its feet in the water

- Other Fixes:

  • Fixed Seraphim ACU dying when dropped from Transport after being picked up while firing
  • Fixed Seraphim ACU shot being visible through FoW
  • Fixed invalid preview range of SMDs
  • Fixed Aeon T1 Bomber targeting subsurface units
  • Given units now get correct experience points
  • Given units are returned to their original owner in share until death
  • UI-mods are now refreshed before launch

Game Improvements

  • Personal Shields now protect units also under bubble shields
  • Personal Shields now protect units properly from splash weaponry
  • Bubble Shields now interact with splash weaponry properly
  • Replay sync support
  • Hotbuild ‘upgrade’ key now takes engy-mod into account
  • Attempt to fix bomblet spread on bombers such as UEF and Cybran T1 Bombers
  • Attempt to fix Seraphim T1 Mobile AA’s aim
  • Improved autobalance with random spawns in lobby
  • SMD can be paused
  • New “No Walls” Unit Restriction
  • Improved the Unit Restrictions menu descriptions, including localisation
  • Improved the Attack-Move feature (Factory Attack-Move Engineer behaviour left alone)
  • Made factory queue templates more accessible, the save button was hidden when the factory wasn’t paused
  • Show replay-ID in score
  • Less UI-lag
  • Some sim-speed improvements
  • Remove ACU score bump, ACU kills now score 5000

Contributors:

  • Sheeo
  • a_vehicle
  • Crotalus
  • Pip
  • IceDreamer
  • thygrrr
  • PattogoTehen
  • RK4000
  • Eximius
  • Xinonny

We’d like to extend special thanks to these users for their assistance with translations

  • Navax
  • Alex1911
  • Preytor

The changelog can be viewed online at github here as well.

Changelog for lobby 2.5

Big thanks to Xinnony for his work on the in-game lobby. Changelog here:

  • Add Changelog dialog
  • Add numbers of Restriction in OptionContainer
  • Add new view in ModManager
  • Add ‘Show system message’ option for see (connecting players, go observers, disconnected, …)
  • Add ‘Player Swapped’ message
  • Add ‘Connected with xxx (with FAF Proxy)’ message see if is connected with FAFproxy
  • Add 1250 and 1500 Units Caps
  • Fix Preset not loaded correctly (exemple FinalRushPro)
  • Fix ModManager crash sometime
  • Fix a bug in Game Options, the new value is reset if you scroll the list
  • Fix sometime a PresetLobby not loaded (caused by map not available)
  • Fix ‘CH’ and ‘VA’ flag country
  • Fix yellow country
  • Replace Checkbox to Radiobox in ModManager
  • Replace the ‘world’ flag country
  • Delete ‘Player go to Slot’ message
  • Delete ‘Player go to Observer’ message
  • Remember a options ‘Hide default Options’
  • Show message if map is not available in PresetLobby
  • SpeedUp UpdateGame(), merge 3 loops
  • Typo in ‘Lobby options’
  • The ConnectDialog lasts until the lobby is fully loaded
  • Typo ‘x mods UI’ to ‘x UI mods’ (KRAMP idea)
  • Now you can see and select only the color available
  • Transparent color the ACU in Minimap (just the grey color, not the black border)
  • Add new restrictions (NoEngineeringStation+EnhancementDrone), (NoEyeofRhianneandSoothsayer)
  • Typos in PresetLobby

I’d like to extend a thank you to all FAF-contributors that didn’t directly contribute to patch 3636. We wouldn’t have come this far without them! Also a big thank you to Ze_PilOt.

-Sheeo